package game.actor;

import java.util.List;

import core.SpriteBatch;

public class ActorManager {
   private List<Actor> actors;
   
   
   public void update(double deltaSeconds){
      for(Actor actor : actors){
         actor.update(deltaSeconds);
      }
   }
   
   public void draw(SpriteBatch batch){
      for(Actor actor : actors){
         actor.draw(batch);
      }
   }
   
}
